Help us test Leyline on real libraries.

Leyline is being finished now. Before it launches, people from the waitlist will use it on their own libraries and projects and tell us what breaks, what's slow and what's missing.

How it works

  • It's free and needs no card.
  • It's for waitlist members. Applications go to the waitlist by email first.
  • We invite in small groups once the build is ready, starting small and adding more people as we fix what the first group finds. There's no start date yet.
  • We ask for about 15 minutes of feedback a week for four weeks, through a short form and a private Discord.

What beta members get

  • Your price locked for life. If you subscribe at launch, £30 a month or £250 a year never goes up for you while you stay subscribed.
  • Your name in the app's credits, if you'd like it there.
  • A direct line to the person building it, and a real say in what gets fixed first.

Who we're looking for

People whose libraries and workflows will test Leyline properly: big libraries, several engines, regular trips between Blender and an engine. People newer to game dev with a pile of free packs and bundles are welcome too, because Leyline is for them as well. Small studios can apply; there are a few places for teams.

What we'll ask

Which engines and tools you use, roughly how many packs you own and how big your library is, your OS and GPU, how often you move assets between Blender and an engine, and the last time you went hunting for one asset across packs.

Applications open soon

Join the waitlist and the application will come to your inbox when it opens.